![]() It has a small source, is not very difficult to understand. In fact - everything our first game ready. In these lines we use the show command, but since the character is already on the screen, then only animation will be applied. Lines 23 and 24 - the animation of Malya and Dex position exchange. Line 17 - also a display of text, but as before the text we have the name of the character, the name will also be displayed. Reads as follows: show character dex with state norm, on left, with animation fade. Line 16: show dex norm at left with dissolve. There is much animations, and each can be applied to almost anything. Modifier with indicates modifier (animation), which will display the object. Lines 13 and 14 - just the text that will be shown on the screen. Next we show that we will start on the black screen ( scene black). ![]() The game begins with the execution of the label label start: (line 11). For example, for the character m state is set to oho, corresponds to the image Mala-o.png (line 2). Innovation is the character states and image for each state. Here we are in lines 1 and 5, creating new characters: m and dex. It still happened!" with dissolve scene bg Green with fade show dex norm at left with dissolve dex "Oh yeah! It looks even better when polished!" show m oho at right with dissolve m "Wow! How did you get so big?" m "Are you sure know how to use it?" dex "For sure! You're getting ahead now!" show dex norm at right with moveinright show m oho at left with moveinleft m "Wow! Indeed, you know how!" show m keks with dissolve m "This is awesome! Scratch the back once more, eh?" scene black "THE END!" returnĬode of creating characters has already been examined. I see a novel like this (left click works):ĭefine m = Character ( 'Malya', color = "#76e2e4" ) image m oho = "Mala-o.png" image m keks = "Mala-yee.png" define dex = Character ( 'Dex', color = "#999999" ) image dex norm = "Dex-knight.png" image bg Green = "bg.jpg" label start : scene black "It is not known when this story was there." with dissolve "But once. That’s how exported knight layer looks like:įirst consider a plot of the novel. Other layers export must be done with the same settings. Details for beginners described in the tutorial about export. We start with a background image, select the height was about 600, width 800. Let we want to re-create such a scene in the game:Įxporting the layers one by one. When you change the size by dragging the mouse near the panel is written, what size it is: Therefore it is necessary to create a Comipo panel with size 800圆00. ![]() This setting can be changed in the options.rpy file, but for the first game such permission is optimal. Lines starting with a hash mark (#) are developer comments and not affected the game process. In 13 and 15 line literally written the character “e” (Eileen) says on the screen that is specified in quotes. For brevity of writing a character assigned to the short name of “e”. In line 7 we define a character named “Eileen”, whose name will be written with color #c8ffc8 (color can be taken in any graphics program, for example, GIMP or Photoshop). I like the dark color schemes for writing texts, so Dessert-theme just saves me. This opens file editor (default editor offered by RenPy - Editra, is good enough). So, you can proceed to writing game after creating the project. Remember the name of the game should be in English (do not use international/unicode symbols). Further, the engine will ask a few simple questions. To create your game you need to click “Add New Project” under the list of projects. And active project options on the right (the active project is highlighted with blue in projects list ). Nothing complicated in this process is not present, the default settings are good. You need to download engine and install it. On the other hand, the engine is quite powerful and allows you to create really cool games. On the one hand, the engine is simple and understandable even for beginners. Visual novels creating is not such a difficult thing, as it might seem.
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